using UnityEngine;
using System.Collections;

public class ModifySoundController
{


    public bool modifyVal = false;
    public bool modify1 = false;
    public bool modify2 = false;
    public bool modify3 = false;
    public bool modify4 = false;

    public bool sound1 = false;
    public bool sound2 = false;
    public bool sound3 = false;
    public bool sound4 = false;

    public float baseWalkAudioVolume = 1.0F;
    public float soundEffectPitchRandomness = 0.05F;

}